ADMINISTRATOR MESSAGE

MONDAY, AUGUST 22, 2005.

Dear visitors,

At last, after one year of development, I finish the final version 2.1 of my mod called Double. Once again, I worked very hard to make it as funny as possible to play without sacrifice the original gameplay. And now, here is the abstract of my mod :

This mod makes the game more nervous and stressful, by adding lots of new features. There is no place for beginner, the default parameters makes the game as hard as possible without to be impossible to play. The continous spawn monster feature does not allow relax time and you must always run and kill to survive because the monsters never appear at the same place. This mod is a good challenge for all elite player for single and multiplayer game.
All the features are done to make the game more tense and more scary, just to taste the strongest adrenalin ecstasy moment during playing.
Of course, for trainning, the parameter values can be changed to play this mod easier, making it completely customizable.

Remarks :

Mausus Atlas, a Doom3 fan.

WENESDAY, JUNE 15, 2005.

Dear visitors,

At last, after more than three months of developments and tests, I just finished the last version 2.0 of my mod. Why is the number equal to 2.0 and not 1.5 ? Because this version is a major update of my mod. I rewrote most of the bigest features to make them all better. For example, flame rendering now uses blending effets and most of the textures are animated.
Another point is the spawn monsters enabled in multiplayer mode. This part was very hard to make, because the game was not made for that. In particular, the new spawn engine is now finalized and allows the player to play multiplayer maps as in single mode. Here, I could not test maps with more than one player and I hope this feature will work well in this case.
Some players told me if I can add some console variables to toggle some effects. Then I build them when multiple effects are in a same file. For example, you can now see the flame textures around monsters without the dynamic lights to gain some frames per second. I recall here that you can also remove a file that contains a feature you dislike to disable it.

This version was very hard to finalize. As usual, I worked hard to be sure to obtain a very good quality. If you find a bug, do not hesitate to mail me how to fix it. Now, the size of my mod will force me to make a patch to fix bugs if necessary. About its size, that is the reason why I did not give the tga files in my mod but only compressed dds ones. This fact makes my pictures incompatible with the Ultra quality video mode, but makes it small and easier to download for everybody.

I hope you will appreciate the new changes and have fun to play my mod.

Mausus Atlas, a Doom3 fan.

TUESDAY, MARCH 8, 2005.

Dear visitors,

I just finished the last version 1.4 of my mod. Once again, this version was long to build. Some players told me to fix the too high amount of damage of the flames around monsters. Then I just lowered it to make the berserker mode playable for everybody. Do not hesitate to told me if something is wrong in my mod because I am ready to make the changes if needed.
I also red that some of you wants advanced imps. I decided to upgrade demon velocities. In fact, it is doubled. Now, take care of that. As usually says Betruger : "Now, you can not escape ...". In particular, spawn monsters which are runners like wraiths are hard to target.
I gave to the monsters the ability to fully regen while fighting. These two last modifications highly upgrade the demons and make the game harder to play.
The most difficult part of this version was the news sounds and skins. It is the first time I works on sounds and skins and I hope you will appreciate them. I worked hard for this, very hard to make them just a little different.

To conclude, as usual, my new changes make the game harder and more immersive. This new ones are also in independent files and can be removed if you dislikes them. I just hope you will have fun to play my mod.

Mausus Atlas, a Doom3 fan.

WENESDAY, JANUARY 26, 2005.

Dear visitors,

I just finished the last version 1.3 of my mod. This last one have been difficult to test, because of the amount of code modifications I made. I rewrote a big part of my scripts to optimize the algorithms. The quality of the code is now better.
The two last pk4 files, I added, uses heavily processing and need more processor ressources. In particular, the aleatory monter spawn must completely load the new monster and makes the game sometimes laggy.
These files makes the game harder and each party is different because of the aleatory monster spawn. The gameplay is now more nervous because you can not know where the spawn will be done.

I hope you will like my new changes. As usual, remerber that my files are independents and you can always remove the news ones if you dislikes them.

Mausus Atlas, a Doom3 fan.

TUESDAY, DECEMBER 30, 2004.

Dear visitors,

I just finished to test the last version 1.2 of my mod. I also add a new section called Screenshots to see the visual effects I added in this mod.
Do not hesitate to see the section Description for more details.

I hope you will like my new changes. Otherwise, remerber that you can always remove the file that you dislike.

Mausus Atlas, a Doom3 fan.

FRIDAY, DECEMBER 16, 2004.

Dear visitors,

I have just finished to build the version of my mod compatible with the Patch 1.1 : Only minors changes in the menu and multiplayer features.

To download it, go in the Files section.

Mausus Atlas, a Doom3 fan.

MONDAY, DECEMBER 13, 2004.

Dear visitors,

Here is my first news about my mod called DOUBLE for the commercial version 1.0.1262 of DOOM3. I began it in the first days of september 2004. I made it in one week and I tested it in another one. The game is the same, but the damage rules are now different.
For those who want the details of all the changes I made, see the section Description.

I hope you will have fun to play with it.

Mausus Atlas, a Doom3 fan.